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Snake Lake box art
2006 Ranked #21,982

Snake Lake

Players secretly program snake movements in a card-driven grid game, steering toward apples while avoiding mushrooms, trees, and other bodies. Collisions reset a snake, while head-on encounters and long escapes create competing ways to score.

Family Games Card Game Action Queue Memory Animals: Snakes

Players

3-6

Play time

Not listed

Age

8+

Complexity

1.44/5

Rating

5.52

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

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How it plays

How does it play?

From the publisher: "The game is about a group of snakes wandering in the woods trying to eat the apples that fall down from the trees (and avoiding eating the poisonous mushrooms).

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From the publisher: "The game is about a group of snakes wandering in the woods trying to eat the apples that fall down from the trees (and avoiding eating the poisonous mushrooms). The snakes' frenzy bring them to run between the trees and players must me able to "pilot" them to the apples, avoiding mushrooms, trees and the other snakes. The game is card driven (the cards are describe the possible movements)." SnakeLake is a cross between the old computer game Snake and the board game Robo Rally, but is much simpler and faster than RR. You have a simple board with a grid and place some apple trees around, then each player chooses a starting point. Each player uses cards to program their next three moves in secret on their own chart, with the 2nd and 3rd move sliding down each turn when the 1st card is used and a new card going in the 3rd slot. The cards simply show forward, left, right (twice each) and one stop card. They also tell you to draw an Event card, which add some randomness. If your snake runs into a tree, or off the board when incomplete, or into another snake's body, you start over again somewhere else, reprogramming your next three snake moves. If you hit another snake's head, they go off and you score a point for each segment of their body. If you get your whole snake on the board and then get your head off the board, you score points for the length of your snake. But the big points come from eating apples which fall from the apple trees. These have 8-12 points on them, and your snake runs over them to eat them and reveal the points scored. Likewise, there are some mushrooms which deduct points if eaten. The apples and mushrooms are placed when an Event card indicates. The other events include removing an apple, sending an opponent's snake to sleep (miss a turn), and make your snake's body longer or shorter. Snake Lake is a light, fast, fun game and will suit children more than adult's. The best strategy seems to be eat an apple then get knocked off the board to start somewhere else, near more apples. Getting your whole snake on and off is hard work, and scores few points in comparison. The components are nicely made, good shiny cards that should wear well. The rules need a little proof-reading but were clear enough. Snake Lake might be better for 3 or 4 players than 6 though, it got very crowded very quickly, even on the large side of the board.

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Editions

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Edition Year Language Publisher / Region
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Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
2–6
Play time
30 min
Age
8+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

1
Piero Cioni

Artists

2
Demis Savini Gianni Sedioli

Publishers

1
TENKIGAMES

Linked items

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