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Small Railroad Empires box art

Small Railroad Empires

Players

1-4

Time

30-60

Age

13+

Weight

2.43

Rating

6.75

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Small Railroad Empires has a moderate level of direct confrontation and strategic depth in confrontation. Players need to pay attention to each other's actions frequently. However, the game does not emphasize cooperation as much.

Replay value

Small Railroad Empires has a high replayability score due to its strong variability in gameboard setup, availability of expansions, deep strategic possibilities, and adaptability to different player counts. While it may take some time to learn, the game offers a fresh and engaging experience with each playthrough.

Luck profile

The final luck score for Small Railroad Empires is 6, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Small Railroad Empires is a pickup and deliver, track-laying and set-collection board game for 2-4 players, where players build railroad tracks, send trains with goods from industries to cities, and complete achievements to earn prestige! During their turn, players will build their tracks by placing 2 trains on the modular board. When building tracks, players must pay the gold costs for the different terrain that the track passes through. Once a track connects an industry that produces a good with a city that demands that certain good, the player may send a train to complete the delivery and earn gold depending on the track length. Players will also race to complete achievements such as: "Be first to make 4 deliveries" or "Be first to build 3 Tunnels" for which they will earn extra prestige. Finally, when all players run out of tracks to lay down, the game ends. Player calculate the final prestige points they have from the achievements and the player with the most prestige is the winner! —description from the designer

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