Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Players
2-10
Time
?-?
Age
8+
Weight
1.29
Rating
6.54
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Slide 5 has a high variability gameboard, with different experiences each time it is played. The expansions available add new content and gameplay elements. The game offers deep strategic possibilities and room for improvement. Player interaction is moderate. It scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, offering a good balance between depth and accessibility. Overall, Slide 5 has a high replayability score of 7.82.
Slide 5 has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Players arrange their cards on the playing surface building “hills.” Once a hill gets five cards high, the sixth card will cause an “Avalanche” and that player must take all of the cards in the row, leaving the sixth card to start a new hill. This is the re-themed version of 6 Nimmt!
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No commerce mappings imported yet.
No linked items imported yet.