Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Sleeping Gods: Primeval Peril is a short standalone campaign for one or two players, but will include a variant for playing with 3-4, set in the world of Sleeping Gods and using the same rules. Primeval Peril is set on a dangerous river that winds through lush jungle.
Core mechanisms
Key systems that shape the decisions players make.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Storytelling
Create or extend a narrative in response to prompts or game events.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
Sleeping Gods: Primeval Peril is a short standalone campaign for one or two players, but will include a variant for playing with 3-4, set in the world of Sleeping Gods and using the same rules. Primeval Peril is set on a dangerous river that winds through lush jungle. It includes new characters and stories so that nothing from the Sleeping Gods base game is spoiled. It was first offered as a free print-and-play to all backers of the Sleeping Gods Kickstarter. This first retail edition is revised and expanded with new stories and quests, streamlined gameplay, and an atlas with new maps. Preliminary Components: 120+ cards rulebook storybook Atlas 20 cardboard tokens 25 Damage tokens 20 Power tokens 5 character boards 1 Boat card and standee Campaign map sheets 1 Combat die