Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Our intrepid author Paige Turner is back! In Paperback Adventures, you get to play as the protagonist in one of Paige's wild brainstorming sessions.
Core mechanisms
Key systems that shape the decisions players make.
Deck / Bag Building
Add new pieces during play to improve the cards, tokens, or dice drawn later.
Cooperative Game
Players coordinate their actions toward a shared objective and win or lose together.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Melding and Splaying
Combine cards into sets and spread them to expose additional icons or effects.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
Our intrepid author Paige Turner is back! In Paperback Adventures, you get to play as the protagonist in one of Paige's wild brainstorming sessions. Conquer a menagerie of pulp novel characters in this solo deckbuilding word game. Just like in the original game Paperback — and the follow-up game Hardback — you will build your own deck of cards throughout the game, and those cards will have letters to help you spell words every turn. But in Paperback Adventures, instead of testing your wordsmithing wit against other players, you will use your words to defeat a series of AI enemies in "roguelike" fashion. Paperback Adventures is a solo-focused game. It was designed from the ground up as a strategic, highly-replayable solo word game. There are also additional gameplay variants for cooperative play between two players. There are three playable characters that have different strengths and playstyles. The core box is NOT A COMPLETE GAME! One Character Box required (Ex Machina, Damsel or Plothook)