Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
2- 4 Players compete to build and mine slate in North Wales. Players roll three dice to determine what actions they can take, though money can be spent to alter the die roll.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Worker Placement
Commit limited workers to action spaces before opponents occupy them.
Variable Phase Order
The order of phases changes according to player choices or game state.
Read the full game description
2- 4 Players compete to build and mine slate in North Wales. Players roll three dice to determine what actions they can take, though money can be spent to alter the die roll. Actions available to players include building a mine, selling slate or take a development action. The development actions either benefit players in the final scoring or allow players to add to their stock, adjust a die or improve the return from the sell slate action. At the end of the game players score points for developments, mines owned and money 'Slate' is second game in Martin Wallace's series of four designed for the 2011 issues of Spielbox (included in Edition 93. The game requires the materials provided in issue 3 of Spielbox 2011. The first game in the Series is 'Great Western'