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Sixto box art
2023 Ranked #18,891

Sixto

This roll-and-write game has players mark matching numbers across colored rows and score the most points. Skipping a number closes it forever, while lone marks are penalties, making each shared die result a careful commitment.

Dice Rolling Mechanism: Roll-and-Write

Players

1-6

Play time

Not listed

Age

8+

Complexity

1/5

Rating

6.20

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Your goal in Sixto is to mark off as many numbers as you can...although a lone mark counts against you, so don't mark carelessly. Each player gets their own player sheet, which features six rows of numbers, each in a different color.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Your goal in Sixto is to mark off as many numbers as you can...although a lone mark counts against you, so don't mark carelessly. Each player gets their own player sheet, which features six rows of numbers, each in a different color. The row contains the digits 1-6 in a random order, and each player should have a different sheet from among the twelve designs in the box. On a turn, the active player rolls the six colored dice, one for each of the colored rows. If they don't like the results, they can re-roll all six dice once. After the final die roll, for each die, each player can choose to mark off the leftmost available number matching the die result, skipping over any intervening numbers. Skipped numbers cannot be marked in the future. Thus, on each turn, each player makes 0-6 marks on their player sheet. The active player then passes the dice left. The final three columns on a player sheet are designated the "target area". If any player marks two spaces in a single row in the target area, that die is removed from the game at the end of that turn. When the third die is removed from play, the game ends. Each player then scores each row and each column on their player sheet, losing 5 points if only one mark is present, scoring 0 points for zero or two marks, and score 5+ points for 3+ marks. The player with the highest score wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–6
Best with
2
Play time
15 min
Age
8+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

2
Steffen Benndorf Florian Benndorf

Artists

1
Christian Opperer

Publishers

2
KENDi White Goblin Games

Linked items

No published linked games yet.