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Sixes box art

Sixes

Players

3-8

Time

30-45

Age

12+

Weight

1

Rating

7.06

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

The game Sixes has a high replayability score due to its high variability gameboard, strategic depth, and adaptability to different player counts. The presence of expansions and moderate easiness to learn also contribute to its replay value.

Luck profile

The final luck score for Sixes is 5.33, indicating a moderate influence of luck in the game. Random elements, such as dice rolls, have a significant impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

SiXeS is about things that are similar and different. Play six rounds, thinking of six things each round and trying to predict what you will write that will match — or not match — what the other players write, depending on whether you are in a "match" round or a "unique" round. The player with the most points after six rounds wins. SiXeS is #6 in the E•G•G Series from Eagle-Gryphon Games.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

2
Steven Poelzing Rick Soued

Artists

1
Uildrim

Publishers

1
Eagle-Gryphon Games

Linked items

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