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Sirvam O Rei box art

Sirvam O Rei

Players

3-6

Time

?-?

Age

14+

Weight

1.33

Rating

7.18

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Sirvam o Rei has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. While there is some level of cooperation required, it is not the main focus of the game. Overall, the game has a strong interaction score.

Replay value

Sirvam o Rei has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game allows players to improve their strategy over time, offering deeper strategic possibilities. It adapts well to different player counts without compromising its appeal or balance. Although it may take some time to learn, the overall replayability score is still high.

Luck profile

Sirvam o Rei has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The king is getting anxious and hungry, it is past noon and the table is set. In the castle pantry, the cooks hurry up gathering ingredients and preparing the finest delicacies for the banquet, while helpers are piling up the place, stacking trays and plates. Tension hangs in the air until a scream tears the silence "Serve the King!" In Sirvam o Rei, players take on the role of these cooks. Each player starts with four cards face down in front of them, representing the available recipes. During his turn, a player draws a new card from the deck and decides whether to discard it (activating its ability if he wishes) or trade it without revealing it for any of his other recipes. At any time, a player may skip his turn by exclaiming "Serve the King" and activate the last round. There are 4 kings and 1 queen with different tastes that modify the final goal and the importance of certain recipes. Whether it is the Ogre King who is disgusted by sweets and fresh foods or the Elven Sea Queen who has very strong opinions on seafood recipes, it's up to the players to adapt their cooking to the demands and present the best dishes of the banquet. —description from the publisher

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Credits

Designers

1
Joshua Kritz

Artists

1
Diego Sá

Publishers

1
TGM Editora

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