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A Simple Life box art

A Simple Life

Players

1-2

Time

10-20

Age

8+

Weight

?

Rating

7.84

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

A Simple Life has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

A Simple Life has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions available to add new content. Players can improve their strategy over time, and the game scales well with different numbers of players. Although it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

A Simple Life has a moderate influence of luck. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. However, the game still has a balanced mix of luck and strategy, with luck playing a significant role in the overall game outcome.

Overview

Awards & Recognitions: 13th Roll & Write Game Design Contest 1st Best Overall Game 1st Best Solitaire Game 1st Best Thematic Game 1st Best Video Gameplay 1st Best Game Sheet 2nd Best Innovative Mechanic 3rd Best Cover You just moved to the province to live a simple life. You promised yourself you’ll get things done in 10 days. Plant crops, make friends, mine the mountains, populate your pond and donate to the museum to achieve your goals. A simple life is a 1-2 player roll & write game inspired by relaxing pixel art farming video games such as Stardew Valley and Harvest Moon. Game Summary The game is played in 10 rounds. Each round you roll 5 dice. Use the dice on locations on the sheet and perform the location’s action. When you run out of dice the round ends and a new round is started. If you completed your goal at the end of the game, count your score. —description from the designer Art Credits: Shikashi's Fantasy Icon Pack * Overworld Grass Biome * Pixel Paper * DungeonUI * Fantasy Eggs * Midjourney

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Editions

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Credits

Designers

1
Clint Ghosn

Artists

1
Clint Ghosn

Publishers

1
(Web published)

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