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Silver & Gold Pyramids box art
Rich game profile

Silver & Gold Pyramids

In Silver & Gold Pyramids, you want to explore as many pyramids as possible and locate the tomb within each one. To start play, each player takes four pyramid cards, then keeps two of them face up in front of themselves. Shuffle the eight exploration cards, each of which shows a...

Players

2-4

Time

?-?

Age

8+

Weight

1.33

Rating

7.47

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

The Silver & Gold Pyramids board game has a high replayability score of 7.8 out of 10. With its variability in the gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn, it offers a fresh and engaging experience with room for improvement in strategy over time. The player interaction score of 3.725 ensures a good balance of interaction among players.

Luck profile

The final luck score for Silver & Gold Pyramids is 7, indicating a game with a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

In Silver & Gold Pyramids, you want to explore as many pyramids as possible and locate the tomb within each one. To start play, each player takes four pyramid cards, then keeps two of them face up in front of themselves. Shuffle the eight exploration cards, each of which shows a different polyomino. On a turn, reveal the topmost exploration card. Each player then marks off spaces in the shape of this polyomino on one of their pyramid cards. The first space covered on a card must be the entrance square. If you cover gems, torches, or skulls, mark off these spaces on your personal player board; if you cover a potion, erase two covered skulls. If you cover a red X, mark one additional space, either on this pyramid board or your other one; all marked spaces must connect orthogonally. If you cover the tomb on a pyramid board, set that board aside and take a new board from the four on display or from the deck. When you've completed your second, fourth, or sixth pyramid of the same color — and the deck includes three colors — score the highest color bonus available. After seven exploration cards have been revealed, the round is over. Shuffle all eight cards, then start a new round. After four rounds, players count their scores, earning 10 points per tomb reached, 5 points per pair of colored gems found, 5 points for each round in which they covered at least one torch, and their color bonuses, after which they lose points based on the number of skulls covered. Whoever has the highest score wins.

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Commerce mapping

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Credits

People and publishers

Designers

1
Phil Walker-Harding

Artists

2
Oliver Freudenreich Sandra Freudenreich

Publishers

1
Nürnberger-Spielkarten-Verlag

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