Table feel
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
Many stories are told about the Lost Island, but those who have gone have never returned. Fishermen and sailors speak of impossible landscapes and unique creatures. "I am completely surrounded by mountains and the rivers are going uphill!" One exclaims, "No! Actually there is a f...
Players
1-4
Time
20-40
Age
8+
Weight
1.71
Rating
7.09
Should this hit the table?
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
La Isla Perdida has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions adds to its replay value. The game offers different experiences each time it is played and allows players to discover new tactics and strategies. While the easiness to learn score is moderate, the overall replayability score is still strong.
La Isla Perdida has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While some strategic decisions can influence the outcome, luck still plays a significant role. The game is a balanced mix of luck and strategy, with the outcome being determined by both player decisions and random elements.
Overview
Many stories are told about the Lost Island, but those who have gone have never returned. Fishermen and sailors speak of impossible landscapes and unique creatures. "I am completely surrounded by mountains and the rivers are going uphill!" One exclaims, "No! Actually there is a forest that crosses the island from end to end whose trees are as high as a hill ': They all have some truth in their stories ... In this roll & write game each player must draw different types of territories on his sheet, trying to fulfill as best as possible 4 different scoring criteria different in each game. On his turn the Active player must decide what type of territory is going to be drawn that turn, roll the dice and choose a result to define the amount he wants to draw of the chosen territory. The rest of the players must choose the amount from the remaining dice and draw the type of territory chosen by the active player. As the active player you must choose carefully what to draw because you have a limited use for each type of territory. When a player cannot draw on his map the game ends and the points are counted according to the 4 criteria selected at the beginning of the game.
Media
Images, galleries, and videos are grouped here so the page feels visual before every asset is fully hosted.
No media imported yet.
Editions
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
Files and documents
No files imported yet.
Commerce mapping
No commerce mappings imported yet.
Credits
Linked items
Related games and expansions help build a connected catalog around every title.
No linked items imported yet.