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Shokoba box art
2007 Ranked #20,406

Shokoba

This set-collection card game has players capture jewel cards from the table and be first to collect eleven gems. Clearing the table earns a bonus, while scarce suits and the diamond make each capture affect several scoring races.

Animals Card Game Set Collection Hand Management

Players

2-4

Play time

Not listed

Age

8+

Complexity

1.17/5

Rating

5.71

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Inspired by the traditional Italian game of Scopa, Shokoba is a card game in which two to four players play cards from their hands to collect jewel cards from the table.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Inspired by the traditional Italian game of Scopa, Shokoba is a card game in which two to four players play cards from their hands to collect jewel cards from the table. (With four players, Shokoba is typically played in teams.) The forty-card deck consists of 27 sapphires, 9 rubies, 3 emeralds and 1 diamond. At the start of a round, each player receives three cards in hand, and four cards are placed face-up on the table. On a turn, a player must play one card. If the value of this card equals a card on the table or is the sum of two or more cards on the table, that player must collect these cards, along with the card played; if not, the card is placed face-up on the table. If a player takes all the cards on the table, he receives a gem as a bonus point. After all players have played their three cards, they receive three more cards from the deck but no new cards are added to the table. Once players have gone through the entire deck, the game ends and five points (gems) are handed out: One to the player who collected the diamond; one each to the player who collected the most sapphires, emeralds or rubies; and one to the player who collected the most cards. In the event of ties, no one collects a point. The first player to collect eleven gems wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
3–4
Play time
20 min
Age
8+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

1
Michael Ferch

Artists

2
Janique Crépeau Maciej Szymanowicz

Publishers

4
asmodee Egmont Polska FoxMind GaGa Games

Linked items

No published linked games yet.