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Shadow Throne box art
2014 Ranked #8,202

Shadow Throne

A political war game has secret-society members switch alliances and influence battles during a civil war. Backing the winning faction earns influence, so loyalty matters less than choosing the winning side.

Card Game Medieval Open Drafting Simultaneous Action Selection

Players

3-5

Play time

Not listed

Age

14+

Complexity

1.93/5

Rating

6.49

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.5/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Shadow Throne takes place in the Aclysmian empire, where the kingdom and royal family are torn apart in a bitter civil war.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Shadow Throne takes place in the Aclysmian empire, where the kingdom and royal family are torn apart in a bitter civil war. King Kyros clings on to power by any means necessary; his estranged Queen Eleftheria has joined a rebellion of conquered people; and their daughter, Princess Beatus, has rejected both of her parents to fight alongside the church. The players, as members of a secret society, wield great influence over the destiny of Aclysmia, but their job is not to set things right. They just want be on the winning side when the fighting ends. By weaving Machiavellian alliances and determining the outcome of crucial battles, they accrue influence for when the war finally resolves. Shadow Throne is played over the course of several battles. To start each battle, players gain control over characters from the warring factions by drafting a hand of cards. Next, players simultaneously play cards from their hands to determine which faction wins the battle. Players can freely switch alliances, playing cards from any faction. After the battle is fought, the faction with the most power wins, and players who played cards from that faction collect influence points. Once one player has collected enough influence, the game ends.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3
Play time
30 min
Age
14+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
Teale Fristoe

Artists

2
Slim Mittens Jesse Parrotti

Publishers

1
Nothing Sacred Games

Linked items

No published linked games yet.