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Serpent's Tongue box art
Rich game profile

Serpent's Tongue

The language of creation was stolen and given to Eve, and with it the power to alter reality. Inheritors of this forbidden knowledge have walked amongst us for millennia, scrabbling for greater power, controlling mankind, seeking god-hood, and they are known as Magi. Serpent's To...

Players

1-8

Time

?-?

Age

12+

Weight

3.67

Rating

6.42

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct and strategic confrontation.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Serpent's Tongue offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and provides a moderate level of easiness to learn. Overall, it has a strong replayability score of 7.9, indicating that it offers fresh and engaging experiences with each playthrough.

Luck profile

Serpent's Tongue has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Serpent's Tongue provides a fair balance between luck and player agency.

Overview

What ABG knows about this game

The language of creation was stolen and given to Eve, and with it the power to alter reality. Inheritors of this forbidden knowledge have walked amongst us for millennia, scrabbling for greater power, controlling mankind, seeking god-hood, and they are known as Magi. Serpent's Tongue is a spell-casting simulation game, with a standalone core set that is expandable with Inscription Packs. In the game, players become Magi by building their Hardbound Spell Codex with Incantations and casting them using an actual functioning language, whether in competitive battles or cooperative adventures.

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Editions

Versions and regional releases

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Rules, aids, translations

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Credits

People and publishers

Designers

1
Chris Gabrielson

Artists

1
Greg Krywusha

Publishers

1
UnBound Games

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