Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
How it plays
How does it play?
Lead a coven through four seasons, secretly choose matching actions for bonuses, manage suspicion, rescue accused witches, and earn the wisdom to succeed Septima.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Septima is an interactive strategy game of witchcraft in which every action is chosen simultaneously and secretly. Matching another coven’s action makes it stronger, but conspicuous magic raises suspicion and draws witch hunters toward the town. Across four seasons, leaders move through Noctenburg and its surrounding regions to gather ingredients, brew potions, heal patients, perform rituals, and rescue witches at public trials. Trial votes depend on the crowd and the cards players contribute, turning other covens into potential allies even while everyone competes for Wisdom. Rescued witches join a personal coven with new abilities, and optional Full Game modules add spells, charms, and prophecies. The tension between cooperation, timing, and staying unnoticed gives its action-selection system a distinctive social edge.