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Sellswords box art
Rich game profile

Sellswords

Draft your guild, plan your attack, and seize victory! Take to the field of battle in this intense head-to-head contest of wits and strategy. Use the diverse assortment of mercenaries at your disposal to capture strategic terrain and exploit your enemy's weaknesses. With fifty di...

Players

2

Time

?-?

Age

10+

Weight

1.95

Rating

6.51

Should this hit the table?

Quick read before the metadata.

Sellswords has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not require much cooperation.

Teach 2.7

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Sellswords has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not require much cooperation.

Replay value

Sellswords has a high replayability score due to its strong variability in gameplay, deep strategic possibilities, and good scalability. The presence of expansions adds to its replay value. While it may take some time to learn, the game offers a rewarding experience for players.

Luck profile

Sellswords has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

Draft your guild, plan your attack, and seize victory! Take to the field of battle in this intense head-to-head contest of wits and strategy. Use the diverse assortment of mercenaries at your disposal to capture strategic terrain and exploit your enemy's weaknesses. With fifty different sellswords to compose your guild, no two battles will be the same! Sellswords is a tile-placement game (they're cards, not tiles, but you get the idea) for two players in which heroes gather for the battle of a lifetime. Each of the fifty heroes has its own ability to help turn the tiles of battle in your favor!

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Editions

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Credits

People and publishers

Designers

1
Cliff Kamarga

Artists

1
Fábio Fontes

Publishers

2
Hobby Base Level 99 Games

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