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Seefahrt Ins Ungewisse box art

Seefahrt Ins Ungewisse

Players

1-4

Time

?-?

Age

12+

Weight

3.25

Rating

6.44

Fit

Teach 2.7

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

Seefahrt ins Ungewisse has a high level of direct confrontation and strategic depth in confrontation. Players need to pay frequent attention to others' actions. However, there is limited emphasis on cooperation in the game.

Replay value

Seefahrt ins Ungewisse offers a high level of variability with its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a fresh and engaging experience with a strong replayability score of 7.95.

Luck profile

Seefahrt ins Ungewisse has a moderate influence of luck. The game outcome is not predominantly determined by random elements, but they still have a notable impact. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with luck playing a significant role in the overall luck dependence.

Overview

Seefahrt ins Ungewisse ("Sailing into the Uncertain") is an escape game full of riddles and puzzles that consists only of cards. After their first night aboard the historic sailing ship Enigma, the players discover: all the doors are locked with cryptic riddles. And the crew has disappeared without a trace. Working together as a team, they must decipher the clues to open all the locks on board. This is the only way they can free themselves. How to play: Together as a group, the players must first find out which crew member lives in which cabin. Then they have to solve the corresponding riddle for each cabin. In this way, they gradually find the clues to what has happened on board. Can the players solve the mystery of where the crew disappeared to? Different puzzles are waiting to be solved by the team in order to decipher the codes. The players can check whether they are right with a hidden solution on the back of the cards, which only becomes visible when the cards are placed next to each other. By the way: The game material remains intact and can therefore be used again and again.

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Editions

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Credits

Designers

1
Leo Colovini

Artists

1
Folko Streese

Publishers

1
moses. Verlag GmbH

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