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Seasons Of Rice box art

Seasons Of Rice

Players

2

Time

?-?

Age

8+

Weight

1.63

Rating

6.86

Fit

Teach 2.8

Teaching signal

Replay 4.1

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation. Players need to pay attention to others' actions frequently, but there is limited emphasis on cooperation.

Replay value

Seasons of Rice has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions and moderate easiness to learn further enhance the replay value of the game.

Luck profile

Seasons of Rice has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

In Seasons of Rice, Corry Damey’s 18-card tribute to his Cambodian heritage, players are farmers puzzling together paddy cards to expand their family’s “landscape” of rice paddies and ensure the most bountiful of harvests. Players will be drafting cards and placing them into their expanding landscape area to close off paddies in order to score the most points by the end of the game. —description from the publisher A game takes place across two separate seasons (drafting phases): first the Wet Season, then the Dry Season. Players begin the game during the Wet Season with a hand of 7 paddy cards. Each Wet Season turn, they simultaneously select 2 cards from their hand: 1 to immediately place into their personal landscape and 1 to place into a communal row of cards called the Dry Season row. Players then exchange their hands and repeat until all cards have been placed. In the Dry Season, players take turns selecting 1 card from the Dry Season row and immediately placing it into their landscape. When the Dry Season row is empty, the game is over. Players have an opportunity to score points during both seasons by fully enclosing their paddies with paths. They will score for the size of a “closed” paddy, which can be increased by adding houses, as well as for farmers (a player’s family members) and buffaloes contained within the paddy. A player-specific “ancestor,” representing the guiding spirit of a revered forebear, will also award that player additional points for achieving certain conditions. Strategically, opportunities abound in the card-rich Wet Season, when all share in a plenitude of resources and hands overflow with possibilities. Players must still think ahead to the Dry Season, though, when options will rapidly dwindle as the Dry Season row runs out of cards. The deck is micro and rounds are quick, but a sustainable plan for organically generating points is a must across the seasons. In the end, the player with the most points wins and may proudly boast of having the most fertile rice paddies in the region!

Editions

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Credits

Designers

1
Corry Damey

Artists

2
Jerome Damey Corry Damey

Publishers

4
Button Shy Frosted Games Matagot Salt & Pepper Games

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