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Seas Of Strife box art
2015 Ranked #2,152

Seas Of Strife

Trick-taking card game where sailors compete in turbulent seas and try to manage which tricks they win. Special cards and shifting values make every hand unstable, so each play must judge whether taking control is actually safe.

Family Games American West Card Game Trick-taking

Players

3-6

Play time

Not listed

Age

10+

Complexity

1.17/5

Rating

7.29

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In the trick-taking game Seas of Strife, formerly Texas Showdown, originally published as Strife, you want to avoid taking tricks as skillfully as you can, but playing off-suit might not keep you safe as the suit can change during the trick, possibly stinging you in the end.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In the trick-taking game Seas of Strife, formerly Texas Showdown, originally published as Strife, you want to avoid taking tricks as skillfully as you can, but playing off-suit might not keep you safe as the suit can change during the trick, possibly stinging you in the end. Before play, all the cards are distributed evenly among the players. Once a player leads a single card for the first trick, all other players must play a card of the same suit, if possible. If a player can't play on suit, they can play a card of any color — but after they do this, all subsequent players can play a card of either matching color (or possibly a third color if they have neither of the first two). Once all players have played to the trick, you see which color has been played most frequently in the trick. Whoever played the highest card of this color wins the trick. If two or more colors are tied, then the highest card counts as the winner. You play several rounds until someone reaches the target number of tricks taken. At that point, whoever has captured the fewest tricks wins!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
4–6
Play time
45 min
Age
10+
Complexity
1.2/5
Credits and catalog connections

Credits

Designers

1
Mark Major

Artists

2
Klemens Franz Beth Sobel

Publishers

3
AMIGO Rio Grande Games Whirling Derby Games

Linked items

No published linked games yet.