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Scotland Yard: The Hunt For Mister X box art

Scotland Yard: The Hunt For Mister X

Players

2-4

Time

?-?

Age

8+

Weight

1.44

Rating

5.88

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation.

Replay value

Scotland Yard: The Hunt for Mister X has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to improve their strategies over time. The player interaction score is average, and the game is moderately easy to learn. Overall, it provides a highly replayable and engaging experience.

Luck profile

Scotland Yard: The Hunt for Mister X has a moderate level of luck. Random elements, such as the movement of Mister X and the hidden tickets, have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Scotland Yard: Die Jagd nach Mister X is a smaller and faster travel version of Scotland Yard. As in the original game, one player takes on the role of Mister X, and his job is to move from point to point around the map of London by using taxis, buses and subways. The remaining players act together as detectives and move around similarly in an effort to move onto the same space as Mister X and catch him. In contrast to the original game, Mister X's position is almost always known, making this version of the game an open chase around London. Once during the game, Mister X can spend his black ticket to either take the boat to a different section of London or move in secret to try to elude the detectives. As the detectives move, they give their travel tickets to Mister X, and those tickets are worth victory points (VPs) to that player. Each player takes a turn as Mister X, and whoever collects the most VPs wins.

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Editions

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Credits

Designers

1
Gunter Baars

Publishers

1
Ravensburger

Linked items

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