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Santorini box art
2016 Ranked #254

Santorini

Santorini is an abstract building game where players move builders and construct a path to reach a tower's top level. Variable god powers transform the simple shared rules, creating sharp tactical puzzles and unexpected ways to break an opponent's plan.

Abstract Abstract Strategy Ancient Grid Movement Map Reduction

Players

2-4

Play time

Not listed

Age

8+

Complexity

1.73/5

Rating

7.37

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.9/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Santorini is a re-imagining of the purely abstract 2004 edition. Since its original inception over 30 years ago, Santorini has been continually developed, enhanced and refined by designer Gordon Hamilton.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Santorini is a re-imagining of the purely abstract 2004 edition. Since its original inception over 30 years ago, Santorini has been continually developed, enhanced and refined by designer Gordon Hamilton. Santorini is an accessible strategy game, simple enough for an elementary school classroom while aiming to provide gameplay depth and content for hardcore gamers to explore, The rules are simple. Each turn consists of 2 steps: 1. Move - move one of your builders into a neighboring space. You may move your Builder Pawn on the same level, step-up one level, or step down any number of levels. 2. Build - Then construct a building level adjacent to the builder you moved. When building on top of the third level, place a dome instead, removing that space from play. Winning the game - If either of your builders reaches the third level, you win. Variable player powers - Santorini features variable player powers layered over an otherwise abstract game, with 40 thematic god and hero powers that fundamentally change the way the game is played.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–3
Play time
20 min
Age
8+
Complexity
1.7/5
Credits and catalog connections

Credits

Designers

1
Gord!

Artists

2
Lina Cossette David Forest

Publishers

1
Roxley