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Sanctuary: The Keepers Era – Lands Of Dusk box art

Sanctuary: The Keepers Era – Lands Of Dusk

Players

1-2

Time

20-60

Age

14+

Weight

2

Rating

6.85

Fit

Teach 2.6

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation, frequent need to pay attention to other players, and limited emphasis on cooperation.

Replay value

Sanctuary: The Keepers Era - Lands of Dusk has a high replayability score due to its strong variability in the gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, with the potential for players to improve their strategy over time. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game adapts well to different player counts without compromising its appeal or balance. Overall, it provides a fresh and engaging experience for multiple playthroughs.

Luck profile

The final luck score for Sanctuary: The Keepers Era - Lands of Dusk is 7, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Sanctuary: The Keepers Era - Lands of Dusk is a competitive, fast paced, hand management card game, the starting chapter of a story which takes place in a brand new fantasy setting. The game features three unique Faction decks illustrated with stunning artworks by a team of international artists. According to the legends of Elnerth, a powerful mystic energy was flowing dangerously through the world. To avoid catastrophic events, that energy was split into six parts called the Essences. Sanctuaries are the only way to channel the power of the Essences. Players impersonate the Keepers, each one is attuned to an Essence and rules over a Faction. The Keepers are fighting each other to preserve their Sanctuaries and themselves. The goal of the game is to destroy all the opponent's Sanctuaries, to become the only Keeper able to shape the fate of the world through their Essence. Choose your Faction, each one with its own peculiarity, and dive into the dark and wondrous world of Elnerth. —description from the publisher

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