Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Sanctuary: The Keepers Era - Lands of Dusk is a competitive, fast paced, hand management card game, the starting chapter of a story which takes place in a brand new fantasy setting.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Sanctuary: The Keepers Era - Lands of Dusk is a competitive, fast paced, hand management card game, the starting chapter of a story which takes place in a brand new fantasy setting. The game features three unique Faction decks illustrated with stunning artworks by a team of international artists. According to the legends of Elnerth, a powerful mystic energy was flowing dangerously through the world. To avoid catastrophic events, that energy was split into six parts called the Essences. Sanctuaries are the only way to channel the power of the Essences. Players impersonate the Keepers, each one is attuned to an Essence and rules over a Faction. The Keepers are fighting each other to preserve their Sanctuaries and themselves. The goal of the game is to destroy all the opponent's Sanctuaries, to become the only Keeper able to shape the fate of the world through their Essence. Choose your Faction, each one with its own peculiarity, and dive into the dark and wondrous world of Elnerth. —description from the publisher