ABG All Board Games
Keyforge: Dark Tidings box art

Keyforge: Dark Tidings

Players

2

Time

15-45

Age

14+

Weight

2.73

Rating

7.68

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

Keyforge: Dark Tidings offers a high level of variability in gameplay experiences, with random elements and multiple paths to victory. The expansions available add new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment. Overall, Keyforge: Dark Tidings has a strong replayability score of 7.86.

Luck profile

Keyforge: Dark Tidings has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

KeyForge: Dark Tidings is the fifth series in the KeyForge line. As always, each deck in the line contains cards from three of the seven houses included in the line, but for Dark Tidings the Dis house will be replaced with the Unfathomable, which specializes in controlling their foes by exhausting enemy creatures. Some cards keep your opponent's creatures down, making it difficult for them to muster a fighting force or reap enough æmber. Once your enemies are exhausted, you can keep them out of commission with other cards or even wipe away their board. Each Dark Tidings deck also includes a high/low tide card. The card starts the game out of play, but eventually one player will bring it into play, especially since some cards in Dark Tidings can carry out their effects — or have a massively larger effect — when the high tide is on that player's side. Many effects can raise the tide, but if they're not available, the player with low tide can always suffer three chains to turn the tide in their favor. Dark Tidings also features the debut of "evil twin decks", a new type of deck. For example, you may open a deck that's entitled "Speaker Domitia's Evil Twin". This deck is an exact copy of "Speaker Domitia", a real deck that has been printed and can be found by another player out in the world. The crucial difference is that in an evil twin deck, many of your creatures look a little different. Specifically, in Dark Tidings, many creatures have evil twin variants, and if you find an evil twin deck, every creature with an evil twin variant appears in that form. These evil twin creatures feature new artwork, graphic design, and abilities, making them a significant departure from the original creature.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

2
Brad Andres Richard Garfield

Publishers

1
Fantasy Flight Games

Linked items

No linked items imported yet.