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Sails Of Glory box art

Sails Of Glory

Players

2-4

Time

?-?

Age

13+

Weight

2.93

Rating

7.51

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Sails of Glory has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Sails of Glory has a high replayability score due to its variability in gameplay, strategic depth, and scalability. The game offers different experiences each time it is played, with the presence of expansions adding new content and gameplay elements. Players have room to improve their strategy over time, and the game adapts well to different player counts. While it may not be the easiest game to learn, it offers a rewarding and engaging experience for those willing to invest the time.

Luck profile

Sails of Glory has a moderate level of luck involved in the game. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Game description from the publisher: Sails of Glory is a series of games that recreates naval combat in the Age of Sails (1650-1815). Based on the game system used in Wings of Glory (formerly Wings of War), Sails of Glory uses miniatures, cards and board game mechanisms, with a special deck of maneuver cards representing the different movement capabilities of each vessel. The game will be supported by a range of painted and assembled 1/1000 miniatures. Players will choose their maneuver cards in secret, then reveal them all at the same moment. The card features arrows to be put in front of the miniature, then the latter is moved on top of the arrowhead. Several options on the same card are available depending on the wind and, with advanced rules, the sails used. After all ships moved, guns are fired from the sides of the miniature to targets in range. The Wings of Glory game system has been modified and expanded to accurately represent battles at sea between the large sailing ships of the past centuries. The first series of Sails of Glory will be set in the Napoleonic Age. If the game is successful, in the future Sails of Glory will be extended to cover other historical periods, such as the Age of Discovery, the Middle Ages and ancient times.

Editions

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Credits

Designers

2
Andrea Angiolino Andrea Mainini

Artists

4
Dario Calì Fabio Maiorana Francesco Mattioli Donald McLeod

Publishers

1
Ares Games

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