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Sahara box art

Sahara

Players

2-6

Time

?-?

Age

10+

Weight

1

Rating

5.29

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.3

Luck-sensitive

Table feel

Sahara has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, there is less emphasis on cooperation in the game.

Replay value

Sahara has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The player interaction score is average, but the overall replay value is still strong. The game is relatively easy to learn, making it accessible to a wide range of players.

Luck profile

Sahara has a moderate level of luck involved in the game. Random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

A hot game for desert foxes... The glowing sun and the burning hot desert sand make the life of the desert inhabitants a constant adventure. If one water hole is dried out, then they go to the next. On the way there, everyone is lost who misses the connection to the caravan. In the end, quite a few desert foxes lose their orientation, since their senses are confused by mirages. Therefore, holding the caravan together is the greatest skill of every tribal leader in order to reach the best position at the oasis while still safeguarding the community (from the back of the box). Player try to lead their camels to the best spots of the oasis. Every player has the same set of cards. Movement is made by choosing one of three visible cards, which range from forward 1-4, backward 1-4 and a few special cards. While moving spaces already occupied by another camel aren't counted, so staying together with the caravan (at least for some time) is quite useful.

Media

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Editions

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Files

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Credits

Designers

1
Hajo Bücken

Publishers

1
Hexagames (I)

Linked items

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