Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Players
2
Time
?-?
Age
12+
Weight
3.91
Rating
7.53
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Sagunto: The Battle for Valencia has a high replayability score due to its high variability gameboard, the presence of expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The player interaction score is average, and the game is moderately easy to learn. Overall, it provides a highly replayable and engaging gaming experience.
Sagunto: The Battle for Valencia has a moderate level of luck. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
The Battle of Sagunto is a game of tactical simulation of the battle of 25 October of 1811, between the Imperial army - commanded by Maréchal Louis Gabriel Suchet, and the Spanish army under control of the General Captain from Valencia Joaquín Blaque and Joves. The Game System is called "Batallas de la Guerra de la Independencia" ("Battle of the Peninsular War - 1808-1814") Game System: - scale 250 m/hex (140 yrd/hex); - time = 15 min/GT; - strength = 100 men/SP (infantry), 50 men/SP (cavalry), 3 guns/SP artillery).
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