Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
A game simulating Arctic exploration and the race for the North Pole in the years 1845-1910. Players choose an explorer, ship, and crew, and outfit their expedition.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
A game simulating Arctic exploration and the race for the North Pole in the years 1845-1910. Players choose an explorer, ship, and crew, and outfit their expedition. Terrain cards take the place of a map, so each expedition encounters variable terrain on their journey north. Once the ice is reached, they proceed on foot or by sled as far as they dare, limited by bad food, weather, crevasses, scurvy, deep snow, and mutiny. Due to the "you against the elements" nature of the expeditions, player interaction is minimized, making for an excellent solitaire game. Three solitaire scenarios are included, as well as the 2 to 5 player competition game that includes disaster card play and newspaper attacks on your opponents. Rulesbook, 195 cards, player aid charts, and expedition log sheets are included. Will you reach the pole and return ahead of Peary, or end up icebound and abandoned like Franklin? It's also possible to lose your ship and be forced to try riding home on an iceberg!