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Safe Breaker box art
2014 Ranked #17,307

Safe Breaker

A memory and deduction game where players ask about secret color-and-number combinations and try to identify opponents correctly. A wrong accusation eliminates the guesser instead, while answers and table talk can become valuable misinformation.

Animals Card Game Player Elimination

Players

3-6

Play time

Not listed

Age

7+

Complexity

1/5

Rating

5.91

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.6/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 3.8/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Safe Breaker (a.k.a. Merkurya) is a simple-to-learn game of memory and deduction!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Safe Breaker (a.k.a. Merkurya) is a simple-to-learn game of memory and deduction! The game consists of 12 objects: six showing colors and six showing numbers. (In the original version of the game, these objects were cards; in newer versions, they're castle towers that stick together magnetically.) Each player receives one color and one number, keeping these values secret since they form that player's combination. Play starts with one player asking the player to the left if they have a certain color and number. If they have either of those values, they say "yes" and they become the next player; otherwise they say "no" and the question passes to the next player to the left to answer. When a player thinks they know an opponent's combination, on their turn they can name that player's color and number. If the guess is correct, that opponent is out of the game and the player gets another turn — but if they're wrong, they are out of the game instead and the wrongly accused opponent now has the next turn. As far as the rules go, that's it! How much do you talk to your opponents? Do you keep quiet or suggest questions for them to ask? Do you remind them who answered what, and if you do, did you remember correctly?! Are you spinning disinformation?

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
4
Play time
10 min
Age
7+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Dave Cousins

Artists

1
Matt Maddock

Publishers

3
HCM Kinzel North and South Games Smart Zone Games

Linked items

No published linked games yet.