Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Runika Jones is a four-foot-five professional thief and amateur runecaster. But one thing she isn’t, is stupid.
Core mechanisms
Key systems that shape the decisions players make.
Pattern Building
Place elements to create arrangements that satisfy scoring or action patterns.
Pattern Recognition
Identify recurring visual, spatial, or logical arrangements.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Worker Placement
Commit limited workers to action spaces before opponents occupy them.
Read the full game description
Runika Jones is a four-foot-five professional thief and amateur runecaster. But one thing she isn’t, is stupid. So when Runika picks the pockets of the Archmaster Luniorn the Green, headmaster of his own runecasting academy, she figures she’s done for. But instead, Luniorn offers her a deal: come study at his academy, learn how to properly cast runes, impress him, and graduate. That, or be turned over to the mercies of the Baroness’s keep guards. It isn’t much of a choice really. In Runika and the Six-sided Spellbooks, you take on the role of a student at Luniorn’s academy. Play against your friends or in one of four solo challenges. Draft customised dice, roll them, and move them into specific runic patterns to cast spells and survive the school year. If you like dice games that tend towards skill over luck, or if you love the plucky heroes and heroines of young adult fiction or stories of magical apprentices, then you will like Runika. The game is all about making use of the resources in front of you to solve a puzzle that changes every turn. Contents: Each copy of Runika and the Six-sided Spellbooks comes with: 80 dice (20 in 4 different elements) 4 spell master cards 4 player boards with rotating elemental disks 4 summary cards 40 mini-American cards (rune and merit cards) 53 tokens 1 bag 1 rulebook 1 guide to your first game —description from the publisher