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Run Run Run! box art

Run Run Run!

Players

1-4

Time

?-?

Age

8+

Weight

2.33

Rating

6.26

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.7

Luck-sensitive

Table feel

The game run run run! has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's actions. However, there is less emphasis on cooperation in the game. Overall, the game has a good level of player interaction.

Replay value

The game offers a high level of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game adapts well to different player counts without compromising its appeal or balance. It has a moderate level of easiness to learn while still offering depth.

Luck profile

The final luck score for Run Run Run! is 5.33, indicating a balanced mix of luck and strategy. The game outcome is influenced by random elements such as dice rolls or card draws, but players also have substantial ability to mitigate the effects of randomness through strategic decisions and planning. Overall, luck plays a significant role in the game, but player strategy and decisions also have a notable impact on the outcome.

Overview

You've ventured in an unknown mysterious Egyptian pyramid. As you discover the Ancient Relics of Tutankhanine, you trigger a trap! Your only chance is the stone hallway that disappears in the darkness but angry mummies are waking up to punish those who entered their tomb. Your objective is clear : prevent mummies from touching the Relics and open a new exit to escape and lift the curse. You have only 5 torches left... Run! Run! RUN! In Run Run Run!, players cooperate to escape from the pyramid. First they move the mummies using the Mummy dice; then they must decide between 3 actions: Explore (place a new card to extend the hallway and find the mechanisms to open the door), Fight (roll dice to fend off the mummies and block them from getting the relic) or Cooperate (regroup all willing players at the same spot and act stronger together). The players win if they exit the Pyramid while beating all the mummies (boss included). they players lose if they run out of room cards or if a mummy reaches the Relics.

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Credits

Designers

2
Bruno Cathala Anthony Perone

Artists

1
Camille Chaussy

Publishers

1
The Flying Games

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