Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
RUN is a quick, tense, hidden movement game of cat-and-mouse. One player is the Runner, who is navigating a city skyline and using gadgets.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Hidden Movement
One or more pieces move secretly while opponents infer their locations.
Deduction
Combine clues and exclusions to identify hidden information.
Asymmetric Roles
Different roles know different information and contribute in different ways.
Once-Per-Game Abilities
Each powerful ability may be used only once during the entire game.
Read the full game description
RUN is a quick, tense, hidden movement game of cat-and-mouse. One player is the Runner, who is navigating a city skyline and using gadgets. Pursing him is the Dispatcher, sending her helicopter and patrol cars to hunt him down. The Runner has a limited supply of movement tiles, so he'll need to plan ahead to not paint himself in a corner. Every movement also leaves clues for the Dispatch to deduce where he went. The Dispatch has powerful searching abilities and can call for backup if things get tough. If the Runner gets tagged twice, the game is over. —description from the publisher