Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
"Rommel, l'Ultima Gloria a Kasserine" is a World War 2 board wargame depicting the last great offensive of the German-Italian forces in Tunisia to halt the advance of the British and American forces which landed in Marocco in 1942.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Movement Points
Spend a movement allowance across spaces with different costs.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Combat Results Table
Compare opposing strength as a ratio, then consult a table to resolve combat.
Read the full game description
"Rommel, l'Ultima Gloria a Kasserine" is a World War 2 board wargame depicting the last great offensive of the German-Italian forces in Tunisia to halt the advance of the British and American forces which landed in Marocco in 1942. The board is a three dimensional map consisting of a reproduction of the area on three levels. Degree of difficulty: 5/6 Contents: 7 cardboard tables to be used to establish the outcome of combat and artillery fire. Calendar indicating the entries onto the battlefield, the rounds divided into days and nights, air raids and all other indications necessary to the game. Pieces in matte finish cardboard, cut and coloured on both sides. Board in rigid, thick cardboard with a matte plastic finish, cut into 5 pieces. Relief sections in rigid, thick cardboard to be used to create the three-dimensionality of the terrain. Rule booklet in 4 languages with examples. Plastic storage tray and dice.