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Römer box art

Römer

Players

2-4

Time

?-?

Age

12+

Weight

1.8

Rating

5.45

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.7

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Römer has a high replayability score due to its high variability gameboard, strategic depth, and scalability. The presence of expansions adds to the replay value. The game offers different experiences each time it is played and allows players to improve their strategy over time. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

Römer has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

A fairly complex trick-taking card game in which players attempt to assemble a high-value team of horses to pull their chariots. Players pick a personal trump color, and one card of this color serves as their chariot. Up to six other cards - or "horses" - may be added to the pile formed by the chariot, and all will score according to values on the cards. Bonuses are received if the horses are of the trump color selected by the player, but placing trump cards into the chariot can be dangerous, as players are penalized if their trump suit is played and they do not follow suit. Each turn, a player may begin a trick or place a card from his hand onto his chariot pile.

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Editions

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Credits

Designers

1
Rudolf Ross

Publishers

1
Hexagames (I)

Linked items

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