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Roll Estate box art

Roll Estate

Players

1-5

Time

20-40

Age

8+

Weight

1.5

Rating

7.13

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 2.5

Luck-sensitive

Table feel

Roll Estate has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. However, there is less emphasis on cooperation in the game.

Replay value

Roll Estate has a high degree of variability in its gameboard, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game offers deep strategic possibilities and allows players to improve their strategy over time. The player interaction score is average. It scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Roll Estate has a strong replayability score of 7.9.

Luck profile

Roll Estate has a moderate influence of luck. Random elements like dice rolls play a notable but not exclusive role in determining the game outcome. While there is some room for players to influence or mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, with neither element dominating the gameplay.

Overview

Roll Estate is a love letter to the classics, where you’ll roll and write your way to wealth in a race to become the richest entrepreneur! Roll the dice three times to acquire loads of rental property, open bold new businesses, try your luck with some risky investments, and perhaps even win the lottery! Can you turn five dice into cool cash? Players roll dice three times, keeping whatever they want between rolls, then use the result to claim an Asset. Each Asset in the game requires different combinations of dice to claim. There are eight neighborhoods, each with 2-3 Rental Properties to be claimed. Players claim Rental Properties by entering sums of qualifying dice. The values entered must increase from left to right, and the first player to claim all Rental Properties in a row gets to open a Business for a big bonus (which all other players immediately cross out). Most rows have room for two Businesses of decreasing value, while others only contain one, leading players to compete for them before they are gone. Once a player opens a third business, this signals the end of the game. Players can also roll sequences of four to claim shares of the Mass Transit system, each of which can only be claimed by one player...larger sets pay out more money. And players can put the sum of one roll into Liquid Assets, which can then be multiplied by Stock Indexes (claimed with a sequence of five). —description from the designer

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Credits

Designers

1
Chris Michaud

Artists

1
Robin Gibson

Publishers

1
(Web published)

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