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Roll Estate box art
2019 Ranked #10,426

Roll Estate

A roll-and-write economic game has players acquire rentals, businesses, and investments to become the richest entrepreneur. Dice results must be shaped into escalating property values, while scarce businesses and transit shares reward timely claims.

City Building Dice Investment Paper-and-Pencil

Players

1-5

Play time

20-40 min

Age

8+

Complexity

1.5/5

Rating

7.13

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Roll Estate is a love letter to the classics, where you’ll roll and write your way to wealth in a race to become the richest entrepreneur!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Roll Estate is a love letter to the classics, where you’ll roll and write your way to wealth in a race to become the richest entrepreneur! Roll the dice three times to acquire loads of rental property, open bold new businesses, try your luck with some risky investments, and perhaps even win the lottery! Can you turn five dice into cool cash? Players roll dice three times, keeping whatever they want between rolls, then use the result to claim an Asset. Each Asset in the game requires different combinations of dice to claim. There are eight neighborhoods, each with 2-3 Rental Properties to be claimed. Players claim Rental Properties by entering sums of qualifying dice. The values entered must increase from left to right, and the first player to claim all Rental Properties in a row gets to open a Business for a big bonus (which all other players immediately cross out). Most rows have room for two Businesses of decreasing value, while others only contain one, leading players to compete for them before they are gone. Once a player opens a third business, this signals the end of the game. Players can also roll sequences of four to claim shares of the Mass Transit system, each of which can only be claimed by one player...larger sets pay out more money. And players can put the sum of one roll into Liquid Assets, which can then be multiplied by Stock Indexes (claimed with a sequence of five). —description from the designer

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–5
Best with
1–5
Play time
20–40 min
Age
8+
Complexity
1.5/5
Credits and catalog connections

Credits

Designers

1
Chris Michaud

Artists

1
Robin Gibson

Publishers

1
(Web published)

Linked items

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