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Rogues To Riches box art

Rogues To Riches

Players

3-5

Time

60-120

Age

12+

Weight

1.67

Rating

8.32

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of interaction with a good balance between direct and strategic confrontation.

Replay value

Rogues to Riches offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and room for players to improve their tactics over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game strikes a balance between easiness and depth. Overall, Rogues to Riches has a strong replayability score of 7.84 out of 10.

Luck profile

Rogues to Riches has a moderate influence of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. While there is some room for players to mitigate the effects of randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of chance and skill.

Overview

The lighting is dim, the bartender is giving the counter one last wipe as he suspiciously eyes your table. You give him a glance to let him know that you aren’t planning on leaving any time soon. The people you are with represent the best of the criminal underground - thieves, bandits and burglars who have seen and done it all. --- Rogues to Riches is a game of hilarious creativity and problem solving. You must create your own plan to get through the Traps in each Lair and steal the Riches. You have four Gear cards and you can use them in any way you want - there is no right or wrong answer. Describe your plan to the other players and they will give you thumbs up if they like it or thumbs down if they don't. The Fate Roll determines if you succeed or not. Roll two dice, add the thumbs up you get and subtract the thumbs down you get, and if the result is a 9 or higher your plan works. If you want to steal the Riches you need a funny, clever, and convincing plan!

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Credits

Designers

1
Sam Fraser

Artists

1
Julianne Harnish

Publishers

2
The Game Crafter, LLC Grow Giant Games

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