Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Trouble is brewing high above the city of angels! The mysterious Rocketeer — who can blast through the skies with an ingenious jet-pack — must stop a sinister plot.
Core mechanisms
Key systems that shape the decisions players make.
Action/Event
Cards can provide player actions, trigger events, or force a choice between them.
Asymmetric Roles
Different roles know different information and contribute in different ways.
Events
Triggered events alter the shared state, rules, or available choices.
Tug of War
Competing actions pull a shared marker or advantage back and forth.
Read the full game description
Trouble is brewing high above the city of angels! The mysterious Rocketeer — who can blast through the skies with an ingenious jet-pack — must stop a sinister plot. Hollywood actor Neville Sinclair is scheming to steal the rocket's blueprints as this breakthrough of modern engineering could revolutionize the future of flight. But in Sinclair's hands, it could also fuel the dark future of warfare. In the two-player game The Rocketeer: Fate of the Future, you play as either the heroes or the villains. On your turn, pick one of your characters and take an action with them, optionally playing cards from your hand that match that character's symbol. Card actions are: Move, Tussle (combat), Gain Grit, Raise Rocket Token (heroes), Recruit a Soldier (villain). Players alternate turns until all six characters (three on each side) have taken actions and are exhausted, then players gain rewards based on control of the locations and prepare for a new round. The end of the game happens when the Luxembourg Zeppelin reaches LA, after which you play the final round, then the game ends.