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Rocca Rails box art

Rocca Rails

Players

2-10

Time

?-?

Age

7+

Weight

2

Rating

6.44

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Rocca Rails has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Rocca Rails has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may not be the easiest game to learn, it offers a rewarding and fresh experience each time it is played.

Luck profile

Rocca Rails has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While luck plays a significant role, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Rocca Rails????????????????????????????????????????????????????????????????????????????????????????????? ??????????? ??MY RAIL PROJECT????????????????? Rocca Rails is a hexagon-shaped card game designed to look like a cube. Connect same colored railways. If you draw a train card, you can play one more time. Tunnel cards and storm cards can be drawn anytime. Only a dice knows what will happen when a storm card is drawn. On a player's turn, they can play a card that connects to a similar color rail card on the table. Alternatively, if they are not able or don't want to do that action, they may draw a card. The first player to empty their hand of cards wins the game.

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Editions

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Credits

Designers

2
Masahiro Kakinokihara Tr?lie Okamoc?k

Artists

1
Makoto Ueda

Publishers

1
Rocca Spiele

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