Table feel
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Players
?-?
Time
?-?
Age
10+
Weight
2.5
Rating
7.57
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.
Robotrick has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game also provides deep strategic possibilities and allows players to improve their strategies over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, Robotrick has a strong replayability score of 7.85.
Robotrick has a moderate level of luck influence. While random elements like dice rolls or card draws have a notable impact on the game outcome, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with player decisions playing a significant role in determining the outcome. Overall, luck plays a minor role in the game, making it suitable for players who enjoy a combination of luck and strategy.
A 3-player trick-taking game with a must-follow trump card, but there's a 4th player (a robot: 'Robo' in play). Suits are 1 to 13 in 4 colors. Robo will play cards according to their program, so it depends on their program whether to play small and large number cards when following suit. You can win up to 3 tricks out of 12 tricks, but if you win 4 tricks or more, you lose points.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No commerce mappings imported yet.
No linked items imported yet.