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Riff Raff box art
Rich game profile

Riff Raff

A dexterity game where players take turning loading wooden "stuff" onto a swaying wooden ship. Bottles, sailors, rats and other cargo are placed on the body of the ship and three yardarms that protrude from the mast. Each player has the same set of objects and a hand of cards num...

Players

2-4

Time

?-?

Age

8+

Weight

1.19

Rating

6.92

Should this hit the table?

Quick read before the metadata.

Riff Raff has a moderate level of direct confrontation and strategic depth. Players need to pay attention to each other's actions frequently. While there is some cooperation involved, it is not a major focus of the game. Overall, Riff Raff has a good level of player interaction.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Riff Raff has a moderate level of direct confrontation and strategic depth. Players need to pay attention to each other's actions frequently. While there is some cooperation involved, it is not a major focus of the game. Overall, Riff Raff has a good level of player interaction.

Replay value

Riff Raff offers a high level of variability with its gameboard, allowing for different experiences each time it is played. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game offers deep strategic possibilities and room for players to improve their strategies over time. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, Riff Raff has a strong replayability score of 7.9.

Luck profile

Riff Raff has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions and planning, luck still plays a significant role. The game outcome is a balanced mix of luck and strategy.

Overview

What ABG knows about this game

A dexterity game where players take turning loading wooden "stuff" onto a swaying wooden ship. Bottles, sailors, rats and other cargo are placed on the body of the ship and three yardarms that protrude from the mast. Each player has the same set of objects and a hand of cards numbered 1-10. Choose one card, then reveal it simultaneously with the other players. On your turn you place any piece you want onto the numbered space you chose. If the cargo is not balanced, the ship will sway to and fro, and one or more items may fall off the ship. If you tip pieces off the ship, you can save them by catching them, but whatever you don't catch is added to the pieces you need to get rid of. The first player to get rid of all his objects wins the game. Similar to: Cargo Barjo

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Editions

Versions and regional releases

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Credits

People and publishers

Designers

1
Christoph Cantzler

Artists

1
Michael Menzel

Publishers

1
Zoch Verlag

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