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Res Publica: 2230ad box art

Res Publica: 2230ad

Players

3-5

Time

?-?

Age

10+

Weight

2

Rating

6.25

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but limited emphasis on cooperation.

Replay value

res publica: 2230ad has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with expansions adding new content and gameplay elements. Players have room to improve their strategy over time, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Res Publica: 2230AD has a moderate level of randomness impact, where random elements have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Res Publica returns with a new version under a different theme. In Res Publica: 2230AD, the players travel to the future, when races migrate through space searching for new areas in which to settle. Intensive trading brings together strong Races, encourages new settlements and promotes the development of civilization. Each turn is divided in three different phases: Trade, Display and Draw cards. Each player at his turn can make a trade offer and each player in turn responds in kind. Using the cards through trading and drawing players work to acquire five identical race cards in order to build a Space Station (which increases the number of cards you can draw each turn) or five identical technology cards in order to build a City (which gives Victory Points). A variant play has been created in this game where each player, owns a planet divided in four different missions. If a mission is accomplished, more Victory Points are added to the sum and if a player completes all missions game ends. Aside the set collection and trading mechanisms, you will discover some extra cards in the game. New buildings with different abilities that either allow you to build a City displaying four technology cards, or give you extra Victory Points. At the end of the game, players total the points collected and the highest score wins.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Reiner Knizia

Artists

2
Michael Andresakis Michael Penn

Publishers

3
Chaos Publishing Heidelberger Spieleverlag MAGE Company

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