Table feel
Reputation has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to others' strategies and turns. However, there is less emphasis on cooperation in the game.
Players
3-5
Time
30-45
Age
13+
Weight
1.67
Rating
6.88
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Reputation has a moderate level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to others' strategies and turns. However, there is less emphasis on cooperation in the game.
Reputation has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is average. Reputation scales well with different numbers of players without compromising its appeal or balance. The game is moderately easy to learn, striking a balance between depth and accessibility. Overall, Reputation has a strong replayability score of 7.95 out of 10.
Reputation has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
StoryA strange thing happened when the megacorporations gained enough power to rival independent nations: their CEOs got bored. Out of bordem, they started turning on each other. After one too many hostile takeovers, the CEOs realized that they needed a way to let off steam before they destroyed each other. Luckily for them, while they were busy fighting, a new threat reared its ugly head: public reputation. Stolen technology-powered anticorporate groups and increasingly insecure governments called for more projects that benefited the public and threatened violent action if their expectations weren’t met. They took advantage of each other to start controlling all sorts of private and public sector projects. Any excess budget from private projects was put into use to improve public services and infrastructures. Megacorporations that failed to give the impression that they were committed to helping the public weren’t going to last long... You are a CEO during this tough time, working to achieve your corporate goals and stay on top while doing your best to appease the crowds and dodge the attacks from your rival megacorporations. Can you stay on top and keep your reputation intact when everyone wants to see you fail? Game ObjectiveYou are the CEO of a trillion dollar company, balancing sponsoring Public and Private Sector projects. Your goal is to make money through profitable Private Sector projects while maintaining your brand image by sponsoring Public Sector projects. At the end of the game, you will get sanctioned by the anticorporate group and be eliminated from the race for victory if you have the lowest reputation! Among the remaining CEOs, the CEO who made the most profit claims victory, and continues to be the elite of the elite! -description from publisher
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