Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
This island holds ancient relics. It’s too hard to dig them out without an expedition.
Core mechanisms
Key systems that shape the decisions players make.
Deck / Bag Building
Add new pieces during play to improve the cards, tokens, or dice drawn later.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Modular Board
Build the play area from interchangeable sections that vary between games.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Read the full game description
This island holds ancient relics. It’s too hard to dig them out without an expedition. Luckily for you, there are many expedition members lined up in the south who are willing to aid your expedition...for a bit of coin of course. No coin? No problem. Just a little exploring can get you enough coins to hire expedition members. Direct your expedition north and dig out the hidden relic! But do it before your competition... In more detail, players will use the cards in their deck to move their meeples over a grid of tiles. When they move on a tile they flip it. There can be immediate rewards, dig sites which require additional cards or the relics needed to win. Players can choose to return to the base camp to buy more cards to add to their deck. Dig up the relics first to win! —description from the publisher