Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The object of the game is to be the skipper of the yacht that crosses the finish line first. You decide when to tack, and when to put up your powerful spinnaker for the downwind leg.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
The object of the game is to be the skipper of the yacht that crosses the finish line first. You decide when to tack, and when to put up your powerful spinnaker for the downwind leg. You try to take advantage of unexpected wind shifts and blanket your opponents sails. All the facets of real sailboat racing are included. The 1968 version includes three islands and 24 cards. The 1970 version includes a single island and 18 cards. The suggested courses also vary between editions. Originally released as part of the 3M Sports Games line.