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Reef Encounter box art
2004 Ranked #889

Reef Encounter

Coral-reef strategy game where players grow, protect, and consume neighboring corals with help from shrimp. Consumed polyps power crucial actions that change coral values, turning reef expansion into a tactical feeding war.

Strategy Games Animals Environmental Area Majority / Influence Commodity Speculation

Players

2-4

Play time

60-120 min

Age

10+

Complexity

3.68/5

Rating

7.14

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Reef Encounter is about life on a coral reef! Using polyp tiles, players grow different types of corals, which they can protect from being attacked by other corals through judicious placing of their four shrimp counters.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Reef Encounter is about life on a coral reef! Using polyp tiles, players grow different types of corals, which they can protect from being attacked by other corals through judicious placing of their four shrimp counters. To be successful, players must consume polyps from neighboring corals in order to acquire the 'consumed' polyp tiles that are the key to the game. The consumed polyp tiles have a myriad of uses (and have a similar effect to the action points in games like Tikal and Java). Most importantly, they can be used to flip over or lock the coral tiles, which determine the respective values of the different types of coral at the end of the game. Description from the designer, Richard Breese. Expanded by: Reef Encounter of the Second Kind

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
60–120 min
Age
10+
Complexity
3.7/5
Credits and catalog connections

Credits

Designers

1
Richard Breese

Artists

2
Juliet Breese Mariano Iannelli

Publishers

1
R&D Games

Linked items

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