Table feel
Raphia has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.
Players
2
Time
?-?
Age
12+
Weight
1.27
Rating
5.76
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
Luck-sensitive
Raphia has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.
Raphia has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn.
Raphia has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role. The game has a balanced mix of luck and strategy, making it suitable for players who enjoy a combination of both elements.
Raphia The Battle of Raphia, also known as the Battle of Gaza, was a battle fought on 22 June 217 BC near modern Rafah between the forces of Ptolemy IV Philopator, king of Egypt and Antiochus III the Great of the Seleucid kingdom during the Syrian Wars. It was one of the largest battles of the Hellenistic kingdoms of the Diadochi and was waged to determine the sovereignty of Coele Syria. Raphia was technically designed as a Standard Combat Series (SCS) game. However, only a small subset of the SCS rules are needed for play. If you are familiar with usual wargame movement (what an MP is, how units count movement, etc), stacking, step loss, and retreat conventions, there is no need to review the SCS rulebook itself (not included, but will be referenced in the links section). Players take turns moving their units and conducting ranged combat and melee until the victory conditions are reached. A player wins Raphia by being the first to move one of their Phalanx units into the enemy home tent. If all Phalanxes are destroyed before either player wins, the result is a draw. Raphia is one of the games included in Multi-Man Publishing's (MMP) Special Ops magazine Issue #1 (Summer 2011). Game Inventory: One 11 x 17" full-color mapsheet One dual-side printed countersheets (140 1/2" counters though only 130 are used for the game) One 4-page rule booklet
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