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Railroads box art
2014 Ranked #14,984

Railroads

Players invest in railroad companies and negotiate alliances to grow track and earn the most money. Shared investment accelerates a company, but partners may leave when profits no longer favor them.

Economic Negotiation Stock Holding Trading

Players

3-5

Play time

Not listed

Age

14+

Complexity

3/5

Rating

8.36

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Railroads was designed to be a game about table talk. It's about making deals with other players, riding the rise and fall of various authentic nineteenth century railroad companies.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Railroads was designed to be a game about table talk. It's about making deals with other players, riding the rise and fall of various authentic nineteenth century railroad companies. In most railroad board games, one player is one company, and is engaged in pure competition with the other players. That doesn't make for a very social experience. Since players are investors in Railroads, they have the opportunity to benefit from semi-cooperative ventures, while hedging out their allies with other investments. Additionally, Railroads is not a game about budgets and check books. Money functions as points and are never spent. Stock tokens are played and moved in a simplified fashion that means strategy is emphasized and budgeting is eliminated. Stocks are merely methods of earning money (scoring points) so players can focus on their larger plans. Players who play alone in Railroads will not do very well. Railroads only gain as much track per turn as there are players in the company. If there is only one player in the company, they only lay one track per turn and will not make a lot of money. However, if you can get one or two people to join your venture, you can double or triple the speed that your railroads grow, turning your fledgling railroad into a geopolitical force to be reckoned with. Just make sure that when the money dries up, you are the first one out. A small number of handmade wooden versions were sold and are available on the second hand market.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
4
Play time
120 min
Age
14+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Brian Hanrahan

Publishers

1
Social Hour Games

Linked items

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