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18pa box art
2011 Ranked #12,561

18pa

Railway economic game has companies build track, merge smaller lines, and develop Pennsylvania routes for profit. Different company types and a delayed major merger create shifting incentives as the network matures.

Economic Trains Stock Holding Network and Route Building

Players

3-5

Play time

Not listed

Age

?+

Complexity

3.5/5

Rating

7.21

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

18PA is an 18xx game roughly covering the area of Pennsylvania. Designer David G.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

18PA is an 18xx game roughly covering the area of Pennsylvania. Designer David G. D. Hecht describes it as gentle, and fairly short game. 18PA includes 16 companies, including local companies, land grant companies, and public companies with different rules for managing them. Rules include merger of small companies to NYC, mining city with mining rights, public companies acquiring local companies, and land grant companies profiting from building of tracks. (DGDH edit, 22 January 2014) The game now has seven major companies, of which six start as 5-share companies and the seventh--the NYC--forms as a 10-share company by merger at the start of phase 4. The land grant rules have been almost entirely eliminated, except that four of the six companies available at the start have a doubling token, similar to the ones in Bill Dixon's 1850. There are also nine smaller companies which are a hybrid between privates and minors. Three of them are the predecessors of the NYC, and the remaining six can merge with any connected company, again after the start of phase 4.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
3–5
Best with
3–5
Play time
180 min
Complexity
3.5/5
Credits and catalog connections

Credits

Designers

1
David G. D. Hecht

Publishers

2
Deep Thought Games, LLC Golden Spike Games

Linked items

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