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18pa box art

18pa

Players

3-5

Time

?-?

Age

?+

Weight

3.5

Rating

7.21

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 4.3

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with high frequency of interaction and low emphasis on cooperation.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, providing a good balance between depth and accessibility. Overall, the game has a strong replayability score of 7.81.

Luck profile

The final luck score for 18pa is 8.67, indicating a low influence of luck. The game relies more on player decisions and strategy, with minimal impact from random elements. Players have substantial ability to mitigate randomness through strategic decisions and planning. Overall, the game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

18PA is an 18xx game roughly covering the area of Pennsylvania. Designer David G. D. Hecht describes it as gentle, and fairly short game. 18PA includes 16 companies, including local companies, land grant companies, and public companies with different rules for managing them. Rules include merger of small companies to NYC, mining city with mining rights, public companies acquiring local companies, and land grant companies profiting from building of tracks. (DGDH edit, 22 January 2014) The game now has seven major companies, of which six start as 5-share companies and the seventh--the NYC--forms as a 10-share company by merger at the start of phase 4. The land grant rules have been almost entirely eliminated, except that four of the six companies available at the start have a doubling token, similar to the ones in Bill Dixon's 1850. There are also nine smaller companies which are a hybrid between privates and minors. Three of them are the predecessors of the NYC, and the remaining six can merge with any connected company, again after the start of phase 4.

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Credits

Designers

1
David G. D. Hecht

Publishers

2
Deep Thought Games, LLC Golden Spike Games

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