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1876: Trinidad box art
1996 Ranked #17,870

1876: Trinidad

Build routes and networks to connect locations efficiently.

Economic Trains Stock Holding Network and Route Building

Players

2-5

Play time

Not listed

Age

14+

Complexity

3/5

Rating

5.99

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This is very small 18xx game set in Trinidad. It has two versions: one for use with the 1830: Railways & Robber Barons rules, the other with 1835 rules.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This is very small 18xx game set in Trinidad. It has two versions: one for use with the 1830: Railways & Robber Barons rules, the other with 1835 rules. Separate components for both games are included. The map has a mere 12 hexes and each game 3 "major" companies. It is good way to teach the system to new players. The game was never professionally published. It is available for download on the designer's website.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–3
Play time
120 min
Age
14+
Complexity
3.0/5
Credits and catalog connections

Credits

Designers

1
Peter Jacobi

Publishers

2
Chris Lawson Marflow Games

Linked items

No published linked games yet.