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Rail Pass box art
2019 Ranked #6,112

Rail Pass

A real-time cooperative logistics game where players load trains, swap crews, and deliver colored goods to the right cities. The ten-minute deadline and fragile handoffs make coordination vital, while drops and wrong deliveries reduce the team’s score.

Party Games Action / Dexterity Party Game Modular Board Pick-up and Deliver

Players

2-6

Play time

5-10 min

Age

13+

Complexity

2/5

Rating

6.67

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Rail Pass, 2-6 players work together to deliver as many goods as possible in ten minutes, with goods being represented by cubes and with the color of the cubes indicating their destination city.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Rail Pass, 2-6 players work together to deliver as many goods as possible in ten minutes, with goods being represented by cubes and with the color of the cubes indicating their destination city. During set-up and before the clock starts, players scramble the goods and arrange them in a row across the top of the city boards. The player controlling that city can see all the cubes that must be delivered but can pull goods only from the right or left end of the row when loading them on the trains. Once the clock starts, all players take their actions simultaneously, in any order, and repeating any action as often as necessary. To transport cargo, a cube must first be loaded onto a short or long train piece that is at rest in the player's home city train yard. No train can move without a crew peg, and no crew peg may travel beyond the adjacent city. In order to transport cargo to more distant cities, a train needs to stop and have the crew peg swapped or cargo exchanged between trains. While all this is going on, players must avoid dropping or spilling cubes when picking up or handing the train to another player. Additional terrain components such as tunnels and bridges can be placed between cities and act as additional obstacles to negotiate. When time runs out, calculate the score by multiplying the TWO LOWEST counts of cubes delivered to a city. Points are subtracted for dropped cubes, or cubes delivered to the wrong city and also for crew pegs that traveled beyond their adjacent cities. With six players, each takes one of the six main cities, each producing goods which are delivered to the other five locations. In some scenarios with fewer players, each player may control multiple cities.

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
3–6
Play time
5–10 min
Age
13+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Ref Tom Green

Artists

2
Michael Christopher Andrew White

Publishers

1
Mercury Games

Linked items

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